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Holy GenCon reviews! This is the first of a multi-part series where we cover all of the fun stuff we played post-GenCon. There was a LOT of games and, to our surprise, much of it was pretty good! We won't keep all of these games on our shelves, but we can say that pretty much everything we talk about over the next few episodes will appeal to someone out there in our audience. This week, we chat about "filler" games. We do not mean that term pejoratively! These are games that might slide into anyone's collection and provide fun for families and gamers alike. Trainmaker (6:52) Railroad Ink (11:30) Istanbul: The Dice Game (17:27) Palm Island (24:53) Maiden's Quest (29:28) The Draugr (39:07)
We did it! Episode 100! The whole ENGN family has gathered - Anthony, Jason, and Liz. We chat about things we are thankful for, both with reference to the pod as well as to the larger world of board gaming. First, all three of us share some thoughts about an older game we are are very thankful for. These are three games that have permanent places in our collections, so we are happy to share about them with you - Nations (4:13), Space Alert (15:40), and Baseball Highlights 2045 (26:45). After that, we share some reflections about the last 100 episodes. We chat about noteworthy past episodes, favorite interviews and segments, and some life difficulties behind the mic that the pod has helped us overcome. If that wasn't enough, we also have some audio clips from past guests - gamers, content creators, and designers - who wanted to share things they are thankful about in the board gaming hobby. Thank you for joining us for 100 episodes. We're just hitting our groove. We hope you stick around for at least 100 more.
Our massive, multi-part GenCon recap rolls on! This week, we have some games that are heavily soaked in story and narrative. If you are looking to engage your family and/ or game group in some immersive experiences, we have some good picks for you. First, Anthony talks about Spy Club (3:20), a card-based game where you act as Nancy Drew-esque kid crime solvers, tracking down suspects and righting wrongs in your own home town. Anthony and Jason come down on surprisingly different sides of the fence for that one. Jason then describes and compares Z-Man Games Choose Your Own Adventure: House of Danger with the Graphic Novel Adventures from Van Ryder Games (13:35). They both cover the same ground, but do so in very different ways and for different audiences. Finally, Anthony chimes back in and talks about Detective: A Modern Crime Story from Portal Games (22:51). Comparing all of these experiences led both of us to discuss the broader nature of theme in games - what does "theme" actually mean, what makes a game truly thematic, etc. We didn't plan to have that conversation at all, so it felt really organic and exciting to discuss something near and dear to our hearts (well, at least one of us...).
Jason is very, very, very excited to bring you an expansion to one of his favorite family-weight games. The Primordial expansion for Planetarium is current live on kickstarter. Brenna Noonan, who works for Game Salute and helped with the development with the expansion, stopped by the show to talk about how the two modules of the expansion directly addressed issues that people may have had with the base game. We also get a quick preview of the expansion for Everdell, also currently on Kickstarter. Brenna then goes into some shop talk about Game Salute. People hear the name "Game Salute" and they have feelings about it. Brenna gives her honest reaction to Game Salute's poor reputation, as well as what she and her company have done to rebound and move forward. Check out the project: https://www.kickstarter.com/projects/sparkworks/planetarium-primordial-expand-your-planetarium-uni
It's been a little while since the last Preview Series pod, but we are back with a fun little card game (you know Jason loves his card games). Konstantinos Kokkinis, founder and CEO of Artipia Games, joins the show to chat about A Thief's Fortune. This is a card drafting game with some neat mechanisms meant to highlight a richer storytelling element than you might find in similar games. Konstantinos gives his pitch for how the tactically inspired mechanisms lend to the theme, and also discusses the solo mode. After we chat about the game, Jason pokes his nose into the behind-the-scenes of the last Kickstarter project for this game. This is not the first launch of A Thief's Fortune - it was launched earlier in the year, but pulled four days in. Konstantinos was very honest about why Artipia pulled the project, how they dealt with miffed backers, and what they did to make this project better.
As a special treat to our listeners, we packaged all the extra random stuff we talked about with Ignacy Trzewiczek into its own short episode. We talk about PayPal, Russian hackers, Jumanji, failing at podcasts, and more.
If you haven’t already, please check out Episode 68 for the official interview with Ignacy.