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Robinson Crusoe (2nd Edition) on BoardGameGeek: https://www.boardgamegeek.com/boardgame/121921
Welcome to Part Two of our roundtable conversation about solo variant design. If you missed Part One, please go back in the feed and check it out. We've released both episodes simultaneously because... well, we want you to have it! In this half of our discussion with Keith, Mike, and Ricky, we get into their process as designers, as well as their greatest difficulties and how they overcame them. They also get into solo variants within the board game publishing world, both within the traditional routes and in Kickstarter projects.
Convention season has started! Anthony and Chris kick off the season of many cons with their rundown of the games they are most looking forward to seeing this summer. Is the list complete? Probably not, but we're excited for every game on it. Before we kick things off, make sure to enter our World Cup of Sci Fi Games contest, ending on June 9th. You can find more information here. 2018 World Cup of Science Fiction Board Games Contest To start the episode, we ask our question of the week and listeners share how many plays they will give a game before they feel they have made their mind up about it. For Acquisition Disorders this week, Anthony looks at the final game in Uwe Rosenberg's puzzle trilogy, Spring Meadow, and Chris looks at the new Vast game, The Mysterious Manor. At the table, we're reviewing Dragon Castle, the new tile placement game from CMON and Argent: The Consortium, the second edition of which just shipped from Level 99 Games. Finally, we have our big run down of 16 games we're excited to see this summer at the cons we'll be attending. If you haven’t yet, be sure to connect with us on Facebook (www.facebook.com/boardgamersanonymous), Twitter (http://twitter.com/bgapodcast), and on our website (www.boardgamersanonymous.com). You can support the show as well by donating on Patreon (www.patreon.com/bga), or using our Amazon affiliate link.
This week, we preview one of the most distinct games you will hear about this year. The co-designers from Hub Games - Michael Fox and Rory O'Connor, join us this week to talk about Holding On: The Troubled Life of Billy Kerr. This is a cooperative worker placement game with an extremely unique theme - you are a nurse providing palliative care to a dying man, and your job is to keep him alive while helping him restore his memories. Michael and Rory talk about taking on such a difficult theme, as well as mechanical issues such as how they dealt with the alpha player issue in a coop game. This one is really unique, and we are happy to give you an early explanation for it. To be clear, this game is not on Kickstarter or any kind of preorder yet. However, you can observe demos of the game at both Origins and GenCon. It will be released at Essen 2018. If you want a demo, though, sign up fast at this year's Origins!
Before we get on to the episode, we want to remind every one about the contest we are running for our community. As of this podcast's airdate (6/15), you only have a few days left! We are now offering more prizes. One winner will get a prize pack which includes Herbaceous and Sunset Over Water from Pencil First Games! Another will receive their choice between Hoplomachus: Origins and Comancheria. If we reach 75 likes on our Geeklist, we will give away a copy of Legacy of Dragonholt. All you have to do to enter the contest is: 1) Join the new Every Night is Game Night Facebook group: https://www.facebook.com/groups/215849212533088/ 2) Put a comment in the general comment section of our BGG Geeklist: https://boardgamegeek.com/geeklist/228542/every-night-game-night-episode-guide Each entry is worth one point. If you do both, you will get credit for five entries! Contest will end Tuesday, 6/18, at 10 PM EST. --- Welcome to our second designer roundtable episode! The first time around, we had a few designers of massive, scenario-based games to talk about what it's like to design in the fantasy adventure space. This time, we were able to gather some of the best minds in solo variant design for a discussion about how they go about turning your favorite multiplayer experiences into games that the soloist can enjoy. We had a fabulous and edifying discussion with Keith Matejka (Roll Player, Sunset Over Water variant), Mike Mullins (Bottom of the 9th, Pentaquark), and Ricky Royal (Renegade, Guilds of London variant). In Part One of our conversation, we get to know our three guests as gamers and as designers. We then discuss their overall approaches to solo variant design and the different kinds of variants one can make - high score challenge, binary win-loss conditions, or different kinds of "robot" players. If you ever had any interest in getting under the hood of a game, either as a fledgling designer or as someone who is curious as to how professional designers make it all works, this is the show for you!
As a special treat to our listeners, we packaged all the extra random stuff we talked about with Ignacy Trzewiczek into its own short episode. We talk about PayPal, Russian hackers, Jumanji, failing at podcasts, and more.
If you haven’t already, please check out Episode 68 for the official interview with Ignacy.