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For anyone who has ever wanted us to "not hold back", so to speak, and give out some objectively bad reviews of games, this is the show for you! We tell you our reasons why you might want to avoid the Witcher Adventure Game (4:55), Witches of the Revolution (14:27), and Shipwrights of the North Sea (21:05). In the discussion at the back half of the podcast, we tell you about our approach to these kinds of reviews and why you haven't heard an episode like this from us before. Hopefully, we review nothing but good games going forward! (yeah, right...)
Before we get on to the episode, we are happy to announce our first contest here at ENGN! We are looking to build some online community centers where people could reliably interact with us. The first prize is a prize pack which includes Herbaceous and Sunset Over Water from Pencil First Games! Please visit their current Kickstarter page if you want the third game in the series, Herbaceous Sprouts - https://www.kickstarter.com/projects/ebaraf/herbaceous-sprou.... Here is your chance to get those first two games for free! If we get a certain number of entries, we will add more prizes! Good ones, too, including Hoplomachus Origins, Comancheria, and possibly more! All you have to do to enter the contest is: 1) Join the new Every Night is Game Night Facebook group: https://www.facebook.com/groups/215849212533088/ 2) Put a comment in the general comment section of our BGG Geeklist: https://boardgamegeek.com/geeklist/228542/every-night-game-night-episode-guide Each entry is worth one point. If you do both, you will get credit for five entries! Contest will end Friday, 6/22. --- For this episode, we hearken back to Episode 39 of our show, where we previewed some games that were featured at Origins 2017. Anthony and Jason take a new look at games like The Lost Expedition, Caverna: Cave vs. Cave, Sword & Sorcery, and others. Most of our previewed games really delivered! Others... not so much. We then talk about games we are looking forward to at Origins 2018, including The Legend of Sleepy Hollow, Archmage, and Fleet: The Dice Game. Along with this episode, we are also giving you a separate Preview Series episode talking with Rory O'Connor about Holding On: The Troubled Life of Billy Kerr from Hub Games. It will be available as a demo at this year's Origins show. Finally, Anthony will be at Origins. If you see him walking around, feel free to invite him to play a game!
Welcome to Part Two of our roundtable conversation about solo variant design. If you missed Part One, please go back in the feed and check it out. We've released both episodes simultaneously because... well, we want you to have it! In this half of our discussion with Keith, Mike, and Ricky, we get into their process as designers, as well as their greatest difficulties and how they overcame them. They also get into solo variants within the board game publishing world, both within the traditional routes and in Kickstarter projects.
We are happy to present to you our first Kickstarter Mega-Pod! If you've been following our Preview Series, you'll know that we cover lots of kickstarter projects while they are live. So it's very nice when the games actually deliver and we can talk about them! This undertaking was so big that we had to enlist some help - Liz Davidson from Beyond Solitaire, as well as Jeremy Howard from Jambalaya Plays Games - https://jambalayaplaysgames.com/. We have five games for you this week (spoiler - they are all good). First, we get into an interesting discussion about the City of Kings (7:35), both in terms of the game itself as well as the imaginative possibilities inherent in big adventure games like this one. Next, Jeremy tells us about the big space exploration game Centauri Saga (21:31), while Liz covers the Monsters and Minions expansion for Roll Player (28:30). To finish things off, we have two games that all of us have played. We get into Street Masters (32:16), an arcade-style beat 'em up game with lots of similarities to Sentinels of the Multiverse. Finally, we chat about Renegade, the debut co-op puzzle game from our friend, Ricky Royal (46:29). We apologize for presenting an episode that's a hair over an hour. But we had so much fun! We hope you enjoy it. Enter the BGA World Cup Sci Fi contest for a chance to win a free science fiction board game here: http://boardgamersanonymous.com/2018-world-cup-science-fiction-board-games-contest/
Before we get on to the episode, we want to remind every one about the contest we are running for our community. As of this podcast's airdate (6/15), you only have a few days left! We are now offering more prizes. One winner will get a prize pack which includes Herbaceous and Sunset Over Water from Pencil First Games! Another will receive their choice between Hoplomachus: Origins and Comancheria. If we reach 75 likes on our Geeklist, we will give away a copy of Legacy of Dragonholt. All you have to do to enter the contest is: 1) Join the new Every Night is Game Night Facebook group: https://www.facebook.com/groups/215849212533088/ 2) Put a comment in the general comment section of our BGG Geeklist: https://boardgamegeek.com/geeklist/228542/every-night-game-night-episode-guide Each entry is worth one point. If you do both, you will get credit for five entries! Contest will end Tuesday, 6/18, at 10 PM EST. --- Welcome to our second designer roundtable episode! The first time around, we had a few designers of massive, scenario-based games to talk about what it's like to design in the fantasy adventure space. This time, we were able to gather some of the best minds in solo variant design for a discussion about how they go about turning your favorite multiplayer experiences into games that the soloist can enjoy. We had a fabulous and edifying discussion with Keith Matejka (Roll Player, Sunset Over Water variant), Mike Mullins (Bottom of the 9th, Pentaquark), and Ricky Royal (Renegade, Guilds of London variant). In Part One of our conversation, we get to know our three guests as gamers and as designers. We then discuss their overall approaches to solo variant design and the different kinds of variants one can make - high score challenge, binary win-loss conditions, or different kinds of "robot" players. If you ever had any interest in getting under the hood of a game, either as a fledgling designer or as someone who is curious as to how professional designers make it all works, this is the show for you!
A parody karaoke song which mashes up Robinson Crusoe by Ignacy Trzewiecek with the Disney movie "Moana". Song based on "We Know the Way" by Lin-Manuel Miranda and Opetaia Foa'i.
Contact: Jason, https://twitter.com/engn_podcast.
Listen to ENGN on http://www.boardgamersanonymous.com