MarI/O - Machine Learning for Video Games

author SethBling   3 год. назад

119,657 Like   2,118 Dislike

MariFlow - Self-Driving Mario Kart w/Recurrent Neural Network

I trained a recurrent neural network to play Mario Kart human-style. MariFlow Manual & Download: Mushroom Cup: Flower Cup: Star Cup: SethBling Twitter: SethBling Twitch: SethBling Facebook: SethBling Website: SethBling Shirts: Suggest Ideas: Music at the end is Cipher by Kevin MacLeod

AI learns to play PACMAN || Part 1 the making of Pacman

Hey guys this is how I made my clone of pacman Check out the source code at It would be awesome if you could join me on Patreon I hope you enjoy

Computer program that learns to play classic NES games

This is an explanation and demo of software I wrote that learns how to play a Nintendo Entertainment System game and then automatically plays it. This is real. Research paper published in SIGBOVIK 2013: "The first level of Super Mario Bros. is easy with lexicographic ordering a and time travel ...after that it gets a little tricky." Follow-up video with more games: And episode 3: For more info and source code, see:

Incredible Minecraft Piston Houses!

Get notified of all my latest uploads: Today we take a look at a bunch of Piston House versions of my own REAL LIFE HOUSE in Minecraft! This was so much fun, and your suggestions were incredible. OPISEK: PEEEEEETE: GLOWINGMUSHROOM: CLUB (THE MAD PISTON HOUSE): ZACKTOAS: JACKSONFIVE GAMING: JACK MILLER: The Mumbo Merch Store! It's beautiful! Become a Patron for a spot on the Patreon Server! My INSANE PC was kindly provided by Chillblast, a company specialising in Performance systems. We have a full range available with 3 systems of varying price and power! Check them out here: My server is kindly provide by CubedHost free of charge! Click this link to get a 25% discount off one of their servers! 2ND CHANNEL: TWITTER: INSTAGRAM: OFFICIAL MUMBO JUMBO PCS: ------------------------------------------------- My texture pack is Faithful and Codecrafted combined. Faithful: CodeCrafted: Intro: ProleteR - Can't Stop Me outro: ProleteR - April Showers Timelapse: LAKEY INSPIRED Upload Schedule: Tuesday - Redstone Wednesday - Hermitcraft Thursday - Redstone Friday - Hermitcraft Saturday - Redstone Sunday - Hermitcraft

How Do the Ghosts in Pac-Man Decide Where to Go?

Trello: If you happen to like our videos and have a few bucks to spare to support our efforts, check out our Patreon page where we've got a variety of perks for our Patrons, including Simon's voice on your GPS and the ever requested Simon Whistler whistling package: →Some of our favorites: →Subscribe for new videos every day! Never run out of things to say at the water cooler with TodayIFoundOut! Brand new videos 7 days a week! In this video: enemies in video game history, thanks in part to their surprisingly difficult to predict movements which make the game a constant challenge for new and seasoned players alike. However, as it turns out, the ghost’s movements are defined by a deceptively simple set of algorithms thought up by the game’s designer, Toru Iwatani. Want the text version?: Sources: Image Credit:,_2007.jpg Music from Jukedeck - create your own at

MarI/O is a program made of neural networks and genetic algorithms that kicks butt at Super Mario World.
Source Code:
"NEAT" Paper:
Some relevant Wikipedia links:
BizHawk Emulator:

SethBling Twitter:
SethBling Twitch:
SethBling Facebook:
SethBling Website:
SethBling Shirts:
Suggest Ideas:

Music at the end is Cipher by Kevin MacLeod

Comments for video: