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Before we get on to the episode, we want to remind every one about the contest we are running for our community. As of this podcast's airdate (6/15), you only have a few days left! We are now offering more prizes. One winner will get a prize pack which includes Herbaceous and Sunset Over Water from Pencil First Games! Another will receive their choice between Hoplomachus: Origins and Comancheria. If we reach 75 likes on our Geeklist, we will give away a copy of Legacy of Dragonholt. All you have to do to enter the contest is: 1) Join the new Every Night is Game Night Facebook group: https://www.facebook.com/groups/215849212533088/ 2) Put a comment in the general comment section of our BGG Geeklist: https://boardgamegeek.com/geeklist/228542/every-night-game-night-episode-guide Each entry is worth one point. If you do both, you will get credit for five entries! Contest will end Tuesday, 6/18, at 10 PM EST. --- Welcome to our second designer roundtable episode! The first time around, we had a few designers of massive, scenario-based games to talk about what it's like to design in the fantasy adventure space. This time, we were able to gather some of the best minds in solo variant design for a discussion about how they go about turning your favorite multiplayer experiences into games that the soloist can enjoy. We had a fabulous and edifying discussion with Keith Matejka (Roll Player, Sunset Over Water variant), Mike Mullins (Bottom of the 9th, Pentaquark), and Ricky Royal (Renegade, Guilds of London variant). In Part One of our conversation, we get to know our three guests as gamers and as designers. We then discuss their overall approaches to solo variant design and the different kinds of variants one can make - high score challenge, binary win-loss conditions, or different kinds of "robot" players. If you ever had any interest in getting under the hood of a game, either as a fledgling designer or as someone who is curious as to how professional designers make it all works, this is the show for you!
This week, we preview one of the most distinct games you will hear about this year. The co-designers from Hub Games - Michael Fox and Rory O'Connor, join us this week to talk about Holding On: The Troubled Life of Billy Kerr. This is a cooperative worker placement game with an extremely unique theme - you are a nurse providing palliative care to a dying man, and your job is to keep him alive while helping him restore his memories. Michael and Rory talk about taking on such a difficult theme, as well as mechanical issues such as how they dealt with the alpha player issue in a coop game. This one is really unique, and we are happy to give you an early explanation for it. To be clear, this game is not on Kickstarter or any kind of preorder yet. However, you can observe demos of the game at both Origins and GenCon. It will be released at Essen 2018. If you want a demo, though, sign up fast at this year's Origins!
Convention season is here! So to help you have the best time possible at any cons you might attend this summer or into the fall, we've collected advice from our listeners on how to have a great con. To kick things off this week, thank you to Kyle - our newest Patreon backer! For our acquisition disorders this week, Anthony discusses Neta-Tanka on Kickstarter now and Chris looks at Heroes of Terinnoth - a new take on the Warhammer Quest Adventure Card Game formula that was so short lived. At the Table this week, Anthony reviews Istanbul The Dice Game and Chris looks at a classic Feld game, It Happens... Finally, we go through answers from the listeners on how to have a good time at a con, and share a few of our own. If you haven’t yet, be sure to connect with us on Facebook (www.facebook.com/boardgamersanonymous), Twitter (http://twitter.com/bgapodcast), and on our website (www.boardgamersanonymous.com). You can support the show as well by donating on Patreon (www.patreon.com/bga), or using our Amazon affiliate link.
For anyone who has ever wanted us to "not hold back", so to speak, and give out some objectively bad reviews of games, this is the show for you! We tell you our reasons why you might want to avoid the Witcher Adventure Game (4:55), Witches of the Revolution (14:27), and Shipwrights of the North Sea (21:05). In the discussion at the back half of the podcast, we tell you about our approach to these kinds of reviews and why you haven't heard an episode like this from us before. Hopefully, we review nothing but good games going forward! (yeah, right...)
It's the end of May, and that means time to look back at the hotness for this month and why some games have jumped into the limelight (and others remain). First up this week, we're talking about our World Cup contest for Sci Fi games, coming up in 2 weeks. You can enter the contest here for a chance to win a free sci fi board game. 2018 World Cup of Science Fiction Board Games Contest Our question of the week this week asked everyone what games they have replaced components for and why (in honor of the horrible little coins in Nusfjord). For our acquisition disorders, Anthony looked at the new Vital Lacerda game, On Wars, and Chris looked at the recently SdJ nominated Luxor: Forgotten Treasures. At the Table, Anthony reviews Kashgar and Chris looks at 7 Wonders Duel: Pantheon. Finally, we delve into the 15 games at the top of the BGG Hotness during the week of 5/25. Question of the Week: 7:43 Acquisition Disorders: 11:05 Kashgar Review: 17:36 7 Wonders Duel: Pantheon Review: 21:26 BGG Hotness Review: 27:15 If you haven’t yet, be sure to connect with us on Facebook (www.facebook.com/boardgamersanonymous), Twitter (http://twitter.com/bgapodcast), and on our website (www.boardgamersanonymous.com). You can support the show as well by donating on Patreon (www.patreon.com/bga), or using our Amazon affiliate link.
For this week's episode, we are extremely happy to bring you our interview with Rory O'Connor, lead designer for Rory's Story Cubes. We could only barely contain the story telling flair that Rory brought to the pod! Albert from the 1 Player Podcast has returned to ENGN to help us out with the interview, as well.
After a brief intro where we learn a bit about Rory as a gamer, we get into the history of the Cubes (6:50), particularly focusing on how he used them as a self-help tool and how they grew into a game and story telling engine that has sold 7 million copies worldwide. We then talk about other projects from Creativity Hub (35:50), including Untold: Adventures Await and Blank.